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  • ...ga Drive]], [[Mega CD]] and [[32X]] as well as details on other associated hardware as possible, in one centralised place. All articles are conveniently groupe Hardware, formats and more specific to the Mega Drive.
    11 KB (1,222 words) - 19:06, 15 July 2017
  • [[File:VDPV30OnNTSC.jpg|thumb|320px|right|When V30 is used on NTSC hardware, the picture is unstable and will roll upwards.]] ...s register is related to the [[#128K VRAM|128K VRAM]] mode — it requires hardware modifications and compatibility with some systems is unknown.''
    62 KB (9,790 words) - 10:31, 30 April 2015
  • == Hardware == [[Category:Hardware]] [[Category:MegaDrive]]
    9 KB (1,549 words) - 11:29, 16 March 2015
  • [[Category:Hardware]] [[Category:MegaDrive]]
    12 KB (1,946 words) - 11:29, 16 March 2015
  • == Hardware Revisions == ==Hardware==
    9 KB (1,467 words) - 16:19, 16 March 2015
  • Console: dc.b 'SEGA MEGA DRIVE ' ; Hardware system ID ...xceptions, so they point to an endless loop. Note that you must have your 'Hardware system ID' start with 'SEGA' for Model 2 and 3 Mega Drives to load your gam
    9 KB (1,562 words) - 10:40, 1 September 2017
  • ...atisfy the TMSS' requirements and to initialize more of the [[Mega Drive]] hardware can be found in [[Howto:Initialise_a_Mega_Drive|this how to article.]]
    3 KB (569 words) - 11:29, 16 March 2015
  • ..., there is more address space available for other memory and memory-mapped hardware. [[Category:Hardware]]
    10 KB (1,652 words) - 11:29, 16 March 2015
  • [[Category:Hardware]]
    2 KB (280 words) - 11:29, 16 March 2015
  • ...and graphics are done by one of the two 32-bit CPUs, as the 32X's graphics hardware consists of a simple double [[frame buffer]]. On top of the updated graphic [[Category:Hardware]] [[Category:32X]]
    8 KB (1,376 words) - 11:29, 16 March 2015
  • ...ed by Sik. It's [[Zilog Z80]]-based and allows full control over the sound hardware. Its purpose is to provide a free, open-source possibility to implement mus ...commands and instructions that are read by Echo and passed onto the sound hardware. It has an extensive amount of commands / instructions, and thereby has its
    7 KB (1,170 words) - 11:29, 16 March 2015
  • ...ds and instructions that are parsed by [[Echo]] and passed on to the sound hardware. To optimize playback process, the format is headerless. While it is not sp
    10 KB (1,542 words) - 11:29, 16 March 2015
  • ...ed FDD, but also indicates presence of the Sega CD) and the version of the hardware - this is used to detect if the TMSS needs "SEGA" written to $A14000. The r * '''V3 to V0:''' Indicates the hardware revision. Revisions 1 and above have TMSS.
    6 KB (1,008 words) - 11:29, 16 March 2015
  • [[Category:Hardware]]
    63 bytes (6 words) - 11:29, 16 March 2015
  • A unique (but common to modern hardware) feature at the time was that the 32X was equipped with two different sets [[Category:Hardware]]
    2 KB (351 words) - 11:29, 16 March 2015
  • ...he CD boot mode (Mode 2), allowing developers two methods to utilize these hardware additions. == Hardware Revisions ==
    7 KB (1,124 words) - 11:29, 16 March 2015
  • ...or joypads, which are the only source of input to the game without special hardware on the cartridge or extension port. Reading the control pads is accomplishe
    7 KB (1,070 words) - 11:29, 16 March 2015
  • ...has been used to provide music and sound effects in Game consoles, arcade hardware and home computers. It's also the chip used to provide PSG functionality in [[Category:Hardware]] [[Category:MegaDrive]]
    7 KB (1,018 words) - 11:29, 16 March 2015
  • [[Category:Hardware]]
    2 KB (266 words) - 11:29, 16 March 2015
  • ...iour is undefined. Some hardware may have an imaged area there, while some hardware may not. It's therefore not safe to rely on it's existence for proper funct
    4 KB (692 words) - 11:29, 16 March 2015

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