Difference between revisions of "Sega Channel"
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+ | {{AddonInfoBox | ||
+ | | accessoryimage=SegaChannelAdaptorFrontSA.jpg | ||
+ | | imgwidth=310 | ||
+ | | accessoryprogramscreen= | ||
+ | | title= | ||
+ | | maker=Sega, Scientific Atlanta, General Instrument | ||
+ | | madefor=[[Mega Drive]] | ||
+ | | alsoworks= | ||
+ | | romsize= | ||
+ | | sounddriver=GEMS | ||
+ | | romsize = 256KB | ||
+ | }} | ||
The Sega Channel was a service offered by Sega between December 1994 to mid 1998. It the user to download various games, which changed on a monthly basis. | The Sega Channel was a service offered by Sega between December 1994 to mid 1998. It the user to download various games, which changed on a monthly basis. | ||
+ | |||
+ | ==Technical information== | ||
+ | The Sega Channel signal originated in Denver, CO. It was carried over the Galaxy 7 satellite, located 91.0 degrees W longitude using transponder 1 with horizontal polarisation. The uplink signal was at a carrier frequency of 1.435 GHz and occupied 8 MHz bandwidth using QPSK modulation. The downlink signal was at a frequency of 1.1 GHz and occupied 6 MHz bandwidth using QPSK. | ||
+ | |||
+ | ===Subscriber Loop=== | ||
+ | * occupied two 3 MHz non-contiguous channels | ||
+ | * data rate was 6 Mbit/s | ||
+ | * tunable to 68 different operating frequencies between 51 and 118 MHz | ||
+ | * Bit error ratio was <10E-06 | ||
+ | * used Quadrature Partial Response (QPR) modulation | ||
+ | |||
+ | QPR is a modulation scheme that uses a controlled inter-symbol interference. The receiver is capable of logically decoding the signal. QPR provides 20% better bandwidth performance than QPSK with only a minor increase in signal power. | ||
+ | |||
+ | This Sega Channel adapter allowed the customer to download the game selected in less than 1 minute. The adapter contained 4 Megabytes of [[DRAM|DRAM,]] which held games of up to 32 megabits (or 4 megabytes) in size. Once the game was downloaded, it worked exactly as if it were a cartridge, but all saved data and the game itself was lost when the unit was turned off. Sega also had ratings for each game and supplied the parents with a password (4 digit pin number) if so desired. | ||
+ | |||
+ | [[Category:Hardware]] |
Latest revision as of 11:29, 16 March 2015
Fast Facts on the Sega Channel |
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Made By: Sega, Scientific Atlanta, General Instrument |
The Sega Channel was a service offered by Sega between December 1994 to mid 1998. It the user to download various games, which changed on a monthly basis.
Technical information
The Sega Channel signal originated in Denver, CO. It was carried over the Galaxy 7 satellite, located 91.0 degrees W longitude using transponder 1 with horizontal polarisation. The uplink signal was at a carrier frequency of 1.435 GHz and occupied 8 MHz bandwidth using QPSK modulation. The downlink signal was at a frequency of 1.1 GHz and occupied 6 MHz bandwidth using QPSK.
Subscriber Loop
- occupied two 3 MHz non-contiguous channels
- data rate was 6 Mbit/s
- tunable to 68 different operating frequencies between 51 and 118 MHz
- Bit error ratio was <10E-06
- used Quadrature Partial Response (QPR) modulation
QPR is a modulation scheme that uses a controlled inter-symbol interference. The receiver is capable of logically decoding the signal. QPR provides 20% better bandwidth performance than QPSK with only a minor increase in signal power.
This Sega Channel adapter allowed the customer to download the game selected in less than 1 minute. The adapter contained 4 Megabytes of DRAM, which held games of up to 32 megabits (or 4 megabytes) in size. Once the game was downloaded, it worked exactly as if it were a cartridge, but all saved data and the game itself was lost when the unit was turned off. Sega also had ratings for each game and supplied the parents with a password (4 digit pin number) if so desired.