Difference between revisions of "YM2612"

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m (Part 1: enanle --> enable)
(Stop it with the "you" references, changed to the $ notation for hex numbers =V)
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[[File:Model1MegaDriveYM2612.jpg|350px|thumb|lright|The YM2612 in a Model 1 Mega Drive. The VDP is visible near the top right, as well as the [[Zilog Z80|Z80]] RAM on the bottom right.]]
 
[[File:Model1MegaDriveYM2612.jpg|350px|thumb|lright|The YM2612 in a Model 1 Mega Drive. The VDP is visible near the top right, as well as the [[Zilog Z80|Z80]] RAM on the bottom right.]]
The YM2612 (the smaller cousin of the YM2608) is the Sega Mega Drive's main sound chip. It is capable of outputting 6 channels of FM synthesis, meaning it can re-create almost any instrument you could think of by using some algorithms, which are specified by 'voices.' The chip can output stereo sound, which means a channel can be left, right, or both. To create accurate drums, snares, and more, many games trade the YM2612's 6th FM channel in for a [[#DAC|DAC]] channel to play back these pre-recorded samples.
+
The YM2612 (the smaller cousin of the YM2608) is the Sega Mega Drive's main sound chip. It is capable of outputting 6 channels of FM synthesis, meaning it can re-create almost any instrument with life-like precision by using built-in algorithms, which are specified by 'voices.' The chip can output stereo sound, which means a channel can be left, right, or both. To create accurate drums, snares, and more, many games trade the YM2612's 6th FM channel in for a [[#DAC|DAC]] channel to play back these pre-recorded samples.
  
To access the YM2612, you write into a specific area of IO memory, which is often done by the [[Zilog Z80|Z80]] when it runs the sound driver, or the [[Motorola 68000|M68k]] when it is running the sound driver.
+
To access the YM2612, a program needs to write into a specific area of IO memory, which is often done by the [[Zilog Z80|Z80]] when it runs the sound driver, or the [[Motorola 68000|M68k]] when it is running the sound driver.
  
 
If distortion of a channel is required, one can utilize the chip's LFO, or Low Frequency Oscillator. As mentioned earlier, the YM2612's 6th FM channel can be used as a DAC channel by the means of the 'DAC Enable' register on the chip. DAC data is written to an 8-bit register. The YM2612 does not provide any facilities to handle buffering, mixing, or timing of this data, so any timing and mixing will need to be done in software on either the [[Zilog Z80|Z80]] or the [[Motorola 68000|M68k.]]
 
If distortion of a channel is required, one can utilize the chip's LFO, or Low Frequency Oscillator. As mentioned earlier, the YM2612's 6th FM channel can be used as a DAC channel by the means of the 'DAC Enable' register on the chip. DAC data is written to an 8-bit register. The YM2612 does not provide any facilities to handle buffering, mixing, or timing of this data, so any timing and mixing will need to be done in software on either the [[Zilog Z80|Z80]] or the [[Motorola 68000|M68k.]]
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Yamaha removed the better 14-bit accumulator-equipped sound mixer and replaced it with an easier and presumably cheaper to manufacture time-division sound multiplexer, which first truncates the 14-bit output to 9 bits, and then rapidly loops through outputting all channels. This truncation causes a glitch as the wave form approaches zero, also known as the 'ladder effect.' To solve this, external filtering circuitry is used which distorts the sound even further. Sega used an improved YM2612 in the Model 2 Mega Drive which does not have this issue, but problems with the sound filtering circuit cause a more distorted sound. Sega also used this chip in a number of it's arcade game cabinets.
 
Yamaha removed the better 14-bit accumulator-equipped sound mixer and replaced it with an easier and presumably cheaper to manufacture time-division sound multiplexer, which first truncates the 14-bit output to 9 bits, and then rapidly loops through outputting all channels. This truncation causes a glitch as the wave form approaches zero, also known as the 'ladder effect.' To solve this, external filtering circuitry is used which distorts the sound even further. Sega used an improved YM2612 in the Model 2 Mega Drive which does not have this issue, but problems with the sound filtering circuit cause a more distorted sound. Sega also used this chip in a number of it's arcade game cabinets.
  
The chip is programmed through a number of 8-bit registers, some being stitched together to form longer registers, such as with the timers. In this case, the most significant byte is written first. The timers have to be constantly polled by software to yield a result, mainly due to the fact that they do not cause an interrupt for either of the two processors. The constant polling of timers may cause some inaccuracies to occur.
+
The chip is programmed through a number of 8-bit registers, some being stitched together to form longer registers, such as with the timers. In this case, the most significant byte is written first. The timers have to be constantly polled by software to yield a result, mainly due to the fact that they do not cause an interrupt for either of the two processors due to a design deficiency. The constant polling of timers may cause some inaccuracies to occur.
  
 
__TOC__
 
__TOC__
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</th><th valign="top">D1
 
</th><th valign="top">D1
 
</th><th valign="top">D0
 
</th><th valign="top">D0
</th></tr><tr><td valign="top">22H
+
</th></tr><tr><td valign="top">$22
 
</td><td colspan="4" valign="top">
 
</td><td colspan="4" valign="top">
 
</td><td valign="top">LFO enable
 
</td><td valign="top">LFO enable
 
</td><td colspan="3" valign="top">LFO frequency
 
</td><td colspan="3" valign="top">LFO frequency
</td></tr><tr><td valign="top">24H
+
</td></tr><tr><td valign="top">$24
 
</td><td colspan="8" valign="top">Timer A Most Significant Bits
 
</td><td colspan="8" valign="top">Timer A Most Significant Bits
</td></tr><tr><td valign="top">25H
+
</td></tr><tr><td valign="top">$25
 
</td><td colspan="6" valign="top">
 
</td><td colspan="6" valign="top">
 
</td><td colspan="2" valign="top">Timer A Least Significant Bits
 
</td><td colspan="2" valign="top">Timer A Least Significant Bits
</td></tr><tr><td valign="top">26H
+
</td></tr><tr><td valign="top">$26
 
</td><td colspan="8" valign="top">Timer B
 
</td><td colspan="8" valign="top">Timer B
</td></tr><tr><td valign="top">27H
+
</td></tr><tr><td valign="top">$27
 
</td><td colspan="2" valign="top">Ch3 mode
 
</td><td colspan="2" valign="top">Ch3 mode
 
</td><td valign="top">Reset B
 
</td><td valign="top">Reset B
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</td><td valign="top">Load B
 
</td><td valign="top">Load B
 
</td><td valign="top">Load A
 
</td><td valign="top">Load A
</td></tr><tr><td valign="top">28H
+
</td></tr><tr><td valign="top">$28
 
</td><td colspan="4" valign="top">Operator
 
</td><td colspan="4" valign="top">Operator
 
</td><td valign="top">
 
</td><td valign="top">
 
</td><td colspan="3" valign="top">Channel
 
</td><td colspan="3" valign="top">Channel
</td></tr><tr><td valign="top">29H
+
</td></tr><tr><td valign="top">$29
 
</td><td colspan="8" valign="top">
 
</td><td colspan="8" valign="top">
</td></tr><tr><td valign="top">2AH
+
</td></tr><tr><td valign="top">$2A
 
</td><td colspan="8" valign="top">DAC
 
</td><td colspan="8" valign="top">DAC
</td></tr><tr><td valign="top">2BH
+
</td></tr><tr><td valign="top">$2B
 
</td><td valign="top">DAC enable
 
</td><td valign="top">DAC enable
 
</td><td colspan="7" valign="top">
 
</td><td colspan="7" valign="top">
 
</td></tr><tr><td colspan="9" valign="top">
 
</td></tr><tr><td colspan="9" valign="top">
</td></tr><tr><td valign="top">30H+
+
</td></tr><tr><td valign="top">$30+
 
</td><td valign="top">
 
</td><td valign="top">
 
</td><td colspan="3" valign="top">DT1
 
</td><td colspan="3" valign="top">DT1
 
</td><td colspan="4" valign="top">MUL
 
</td><td colspan="4" valign="top">MUL
</td></tr><tr><td valign="top">40H+
+
</td></tr><tr><td valign="top">$40+
 
</td><td valign="top">
 
</td><td valign="top">
 
</td><td colspan="7" valign="top">TL
 
</td><td colspan="7" valign="top">TL
</td></tr><tr><td valign="top">50H+
+
</td></tr><tr><td valign="top">$50+
 
</td><td colspan="2" valign="top">RS
 
</td><td colspan="2" valign="top">RS
 
</td><td valign="top">
 
</td><td valign="top">
 
</td><td colspan="5" valign="top">AR
 
</td><td colspan="5" valign="top">AR
</td></tr><tr><td valign="top">60H+
+
</td></tr><tr><td valign="top">$60+
 
</td><td valign="top">AM
 
</td><td valign="top">AM
 
</td><td colspan="2" valign="top">
 
</td><td colspan="2" valign="top">
 
</td><td colspan="5" valign="top">D1R
 
</td><td colspan="5" valign="top">D1R
</td></tr><tr><td valign="top">70H+
+
</td></tr><tr><td valign="top">$70+
 
</td><td colspan="3" valign="top">
 
</td><td colspan="3" valign="top">
 
</td><td colspan="5" valign="top">D2R
 
</td><td colspan="5" valign="top">D2R
</td></tr><tr><td valign="top">80H+
+
</td></tr><tr><td valign="top">$80+
 
</td><td colspan="4" valign="top">D1L
 
</td><td colspan="4" valign="top">D1L
 
</td><td colspan="4" valign="top">RR
 
</td><td colspan="4" valign="top">RR
</td></tr><tr><td valign="top">90H+
+
</td></tr><tr><td valign="top">$90+
 
</td><td colspan="4" valign="top">
 
</td><td colspan="4" valign="top">
 
</td><td colspan="4" valign="top">SSG-EG
 
</td><td colspan="4" valign="top">SSG-EG
 
</td></tr><tr><td colspan="9" valign="top">
 
</td></tr><tr><td colspan="9" valign="top">
</td></tr><tr><td valign="top">A0H+
+
</td></tr><tr><td valign="top">$A0+
 
</td><td colspan="8" valign="top">Frequency number LSB
 
</td><td colspan="8" valign="top">Frequency number LSB
</td></tr><tr><td valign="top">A4H+
+
</td></tr><tr><td valign="top">$A4+
 
</td><td colspan="2" valign="top">
 
</td><td colspan="2" valign="top">
 
</td><td colspan="3" valign="top">Block
 
</td><td colspan="3" valign="top">Block
 
</td><td colspan="3" valign="top">Frequency Number MSB
 
</td><td colspan="3" valign="top">Frequency Number MSB
</td></tr><tr><td valign="top">A8H+
+
</td></tr><tr><td valign="top">$A8+
 
</td><td colspan="8" valign="top">Ch3 supplementary frequency number
 
</td><td colspan="8" valign="top">Ch3 supplementary frequency number
</td></tr><tr><td valign="top">ACH+
+
</td></tr><tr><td valign="top">$AC+
 
</td><td colspan="2" valign="top">
 
</td><td colspan="2" valign="top">
 
</td><td colspan="3" valign="top">Ch3 supplementary block
 
</td><td colspan="3" valign="top">Ch3 supplementary block
 
</td><td colspan="3" valign="top">Ch3 supplementary frequency number
 
</td><td colspan="3" valign="top">Ch3 supplementary frequency number
</td></tr><tr><td valign="top">B0H+
+
</td></tr><tr><td valign="top">$B0+
 
</td><td colspan="2" valign="top">
 
</td><td colspan="2" valign="top">
 
</td><td colspan="3" valign="top">Feedback
 
</td><td colspan="3" valign="top">Feedback
 
</td><td colspan="3" valign="top">Algorithm
 
</td><td colspan="3" valign="top">Algorithm
</td></tr><tr><td valign="top">B4H+
+
</td></tr><tr><td valign="top">$B4+
 
</td><td valign="top">L
 
</td><td valign="top">L
 
</td><td valign="top">R
 
</td><td valign="top">R
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=== Part 2 ===
 
=== Part 2 ===
Part 2's memory map is mostly the same as the one above - except the channels 1-3 in Part 1 are channels 4-6 in Part 2. The registers are also programmed through 4002h-4003h on the [[Zilog Z80|Z80]] side, or A04002h-A04003h from the [[Motorola 68000|M68k]] side.
+
Part 2's memory map is mostly the same as the one above - except the channels 1-3 in Part 1 are channels 4-6 in Part 2. The registers are however, differently from the first set, programmed through $4002-$4003 on the [[Zilog Z80|Z80]] side, or $A04002-$A04003 from the [[Motorola 68000|M68k]] side.
  
 
=== DAC ===
 
=== DAC ===
The YM2612 is capable of outputting 8-bit DAC, which can be used in place of the 6th FM channel. Many games use them for drum samples, snares, and voice samples. The YM2612 does not provide any buffering of timing of samples, so this has to be done in software.
+
The YM2612 is capable of outputting 8-bit DAC, which can be used in place of the 6th FM channel. Many games use them for drum samples, snares, and voice samples. The YM2612 does not provide any buffering of timing of samples, so this has to be done in software, in almost all cases by using the Z80 for this task to avoid locking up the 68k, and the main game logic.
  
 
== Detailed description and research ==
 
== Detailed description and research ==
 
 
=== Register $2C ===
 
=== Register $2C ===
 
 
This undocumented register was found and researched by Oerg866 in April of 2012.  
 
This undocumented register was found and researched by Oerg866 in April of 2012.  
  
When Bit 5 of YM Register $2C is set to 1, Panning gets affected by the L/R part of the L/R/AMS/FMS reg of these channels:
+
When Bit 5 of YM Register $2C is set to 1, panning gets affected by the L/R part of the L/R/AMS/FMS reg of these channels:
  
 
* $B4 in Bank 1 of the YM2612 for Channel FM1
 
* $B4 in Bank 1 of the YM2612 for Channel FM1
Line 128: Line 126:
 
* $B6 in Bank 2 of the YM2612 for Channel FM6
 
* $B6 in Bank 2 of the YM2612 for Channel FM6
  
One bit on either side drags panning of the PCM channel in said direction. You can mix them, for example, to smooth panning (i.e. have some L and R bits enabled, but more L than R, will still have panning have priority on L)
+
One bit on either side drags panning of the PCM channel in said direction. They can be mixed, for example, to produce 'smooth' panning. (i.e. have some L and R bits enabled, but more L than R, will still have panning have priority on L)
 
 
With the following conclusions:
 
  
 +
==== Conclusion ====
 
* FM Waveform does not matter. The FM channel can be empty for all it cares.
 
* FM Waveform does not matter. The FM channel can be empty for all it cares.
 
* FM Total level does not matter (!)
 
* FM Total level does not matter (!)
Line 137: Line 134:
 
* The only thing that actually affects PCM panning is how many FM channels have either the L or R bit set to 1
 
* The only thing that actually affects PCM panning is how many FM channels have either the L or R bit set to 1
  
You can read more about the register including all research history here: http://gendev.spritesmind.net/forum/viewtopic.php?t=1118
+
More information about this undocumented register can be found [http://gendev.spritesmind.net/forum/viewtopic.php?t=1118 here.]
  
 
[[Category:Hardware]] [[Category:MegaDrive]]
 
[[Category:Hardware]] [[Category:MegaDrive]]

Revision as of 18:31, 20 June 2013

The YM2612 in a Model 1 Mega Drive. The VDP is visible near the top right, as well as the Z80 RAM on the bottom right.

The YM2612 (the smaller cousin of the YM2608) is the Sega Mega Drive's main sound chip. It is capable of outputting 6 channels of FM synthesis, meaning it can re-create almost any instrument with life-like precision by using built-in algorithms, which are specified by 'voices.' The chip can output stereo sound, which means a channel can be left, right, or both. To create accurate drums, snares, and more, many games trade the YM2612's 6th FM channel in for a DAC channel to play back these pre-recorded samples.

To access the YM2612, a program needs to write into a specific area of IO memory, which is often done by the Z80 when it runs the sound driver, or the M68k when it is running the sound driver.

If distortion of a channel is required, one can utilize the chip's LFO, or Low Frequency Oscillator. As mentioned earlier, the YM2612's 6th FM channel can be used as a DAC channel by the means of the 'DAC Enable' register on the chip. DAC data is written to an 8-bit register. The YM2612 does not provide any facilities to handle buffering, mixing, or timing of this data, so any timing and mixing will need to be done in software on either the Z80 or the M68k.

Yamaha removed the better 14-bit accumulator-equipped sound mixer and replaced it with an easier and presumably cheaper to manufacture time-division sound multiplexer, which first truncates the 14-bit output to 9 bits, and then rapidly loops through outputting all channels. This truncation causes a glitch as the wave form approaches zero, also known as the 'ladder effect.' To solve this, external filtering circuitry is used which distorts the sound even further. Sega used an improved YM2612 in the Model 2 Mega Drive which does not have this issue, but problems with the sound filtering circuit cause a more distorted sound. Sega also used this chip in a number of it's arcade game cabinets.

The chip is programmed through a number of 8-bit registers, some being stitched together to form longer registers, such as with the timers. In this case, the most significant byte is written first. The timers have to be constantly polled by software to yield a result, mainly due to the fact that they do not cause an interrupt for either of the two processors due to a design deficiency. The constant polling of timers may cause some inaccuracies to occur.

Registers

As stated before, the chip is programmed through a number of registers. Due to the large number of registers available, writing to the YM2612 is divided into two parts. Part 1 has it's own word-wide address, while part 2 has it's own separate word-write port.

Part 1

Below is a small map illustrating the arrangement of registers in Part 1:

D7 D6 D5 D4 D3 D2 D1 D0
$22 LFO enable LFO frequency
$24 Timer A Most Significant Bits
$25 Timer A Least Significant Bits
$26 Timer B
$27 Ch3 mode Reset B Reset A Enable B Enable A Load B Load A
$28 Operator Channel
$29
$2A DAC
$2B DAC enable
$30+ DT1 MUL
$40+ TL
$50+ RS AR
$60+ AM D1R
$70+ D2R
$80+ D1L RR
$90+ SSG-EG
$A0+ Frequency number LSB
$A4+ Block Frequency Number MSB
$A8+ Ch3 supplementary frequency number
$AC+ Ch3 supplementary block Ch3 supplementary frequency number
$B0+ Feedback Algorithm
$B4+ L R AMS FMS

These registers are programmed through 4000h-4001h on the Z80 side, or A04000h-A04001h from the M68k side. Note that the data bus to the YM2612 is only 8 bits.

Part 2

Part 2's memory map is mostly the same as the one above - except the channels 1-3 in Part 1 are channels 4-6 in Part 2. The registers are however, differently from the first set, programmed through $4002-$4003 on the Z80 side, or $A04002-$A04003 from the M68k side.

DAC

The YM2612 is capable of outputting 8-bit DAC, which can be used in place of the 6th FM channel. Many games use them for drum samples, snares, and voice samples. The YM2612 does not provide any buffering of timing of samples, so this has to be done in software, in almost all cases by using the Z80 for this task to avoid locking up the 68k, and the main game logic.

Detailed description and research

Register $2C

This undocumented register was found and researched by Oerg866 in April of 2012.

When Bit 5 of YM Register $2C is set to 1, panning gets affected by the L/R part of the L/R/AMS/FMS reg of these channels:

  • $B4 in Bank 1 of the YM2612 for Channel FM1
  • $B5 in Bank 1 of the YM2612 for Channel FM2
  • $B6 in Bank 1 of the YM2612 for Channel FM3
  • $B4 in Bank 2 of the YM2612 for Channel FM4
  • $B6 in Bank 2 of the YM2612 for Channel FM6

One bit on either side drags panning of the PCM channel in said direction. They can be mixed, for example, to produce 'smooth' panning. (i.e. have some L and R bits enabled, but more L than R, will still have panning have priority on L)

Conclusion

  • FM Waveform does not matter. The FM channel can be empty for all it cares.
  • FM Total level does not matter (!)
  • FM Key on does not matter (all key on bits can be set to 0 and it will still work)
  • The only thing that actually affects PCM panning is how many FM channels have either the L or R bit set to 1

More information about this undocumented register can be found here.