Difference between revisions of "Sega Channel"

From MegaDrive Wiki
Jump to: navigation, search
(Created page.)
 
(Added some technical schits)
Line 2: Line 2:
  
 
The Sega Channel was a service offered by Sega between December 1994 to mid 1998. It the user to download various games, which changed on a monthly basis.
 
The Sega Channel was a service offered by Sega between December 1994 to mid 1998. It the user to download various games, which changed on a monthly basis.
 +
 +
==Technical information==
 +
The Sega Channel signal originated in Denver, CO. It was carried over the Galaxy 7 satellite, located 91.0 degrees W longitude using transponder 1 with horizontal polarisation. The uplink signal was at a carrier frequency of 1.435 GHz and occupied 8 MHz bandwidth using QPSK modulation. The downlink signal was at a frequency of 1.1 GHz and occupied 6 MHz bandwidth using QPSK.
 +
 +
Subscriber Loop
 +
* occupied two 3 MHz non-contiguous channels
 +
* data rate was 6 Mbit/s
 +
* tunable to 68 different operating frequencies between 51 and 118 MHz
 +
* Bit error ratio was <10E-06
 +
* used Quadrature Partial Response (QPR) modulation
 +
 +
QPR is a modulation scheme that uses a controlled inter-symbol interference. The receiver is capable of logically decoding the signal. QPR provides 20% better bandwidth performance than QPSK with only a minor increase in signal power. This Sega Channel adapter allowed the customer to download the game selected in less than 1 minute. The adapter contained 4 MB [[DRAM|DRAM,]] which held a game of up to 32 megabits (or 4 megabytes) in size. Once the game was downloaded, it worked exactly as if it were a cartridge. Sega also had ratings for each game and supplied the parents with a password (4 digit pin number) if so desired.

Revision as of 18:04, 18 August 2012

This short article is in need of work. You can help us by adding to it.


The Sega Channel was a service offered by Sega between December 1994 to mid 1998. It the user to download various games, which changed on a monthly basis.

Technical information

The Sega Channel signal originated in Denver, CO. It was carried over the Galaxy 7 satellite, located 91.0 degrees W longitude using transponder 1 with horizontal polarisation. The uplink signal was at a carrier frequency of 1.435 GHz and occupied 8 MHz bandwidth using QPSK modulation. The downlink signal was at a frequency of 1.1 GHz and occupied 6 MHz bandwidth using QPSK.

Subscriber Loop

  • occupied two 3 MHz non-contiguous channels
  • data rate was 6 Mbit/s
  • tunable to 68 different operating frequencies between 51 and 118 MHz
  • Bit error ratio was <10E-06
  • used Quadrature Partial Response (QPR) modulation

QPR is a modulation scheme that uses a controlled inter-symbol interference. The receiver is capable of logically decoding the signal. QPR provides 20% better bandwidth performance than QPSK with only a minor increase in signal power. This Sega Channel adapter allowed the customer to download the game selected in less than 1 minute. The adapter contained 4 MB DRAM, which held a game of up to 32 megabits (or 4 megabytes) in size. Once the game was downloaded, it worked exactly as if it were a cartridge. Sega also had ratings for each game and supplied the parents with a password (4 digit pin number) if so desired.