Difference between revisions of "Stopgap:Sonic 2 Simon Wai"

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Simon Wai's Sonic 2 Beta, or commonly referred to as Sonic 2 Beta, is a mid production/prototype and promotional build of Sonic the Hedgehog 2 that was released on the internet in December of 1998 by Simon Wai. The ROM contains many unfinished and unused concepts, objects, and levels that were later removed from the final game or perfected down the road. Unfortunately, due to the state of the ROM, many of the levels are incomplete or otherwise impossible to play without the use of Debug mode. Originally, this game was thought to be the earliest prototype in existence, but this was later proven false in November 2006.  
 
Simon Wai's Sonic 2 Beta, or commonly referred to as Sonic 2 Beta, is a mid production/prototype and promotional build of Sonic the Hedgehog 2 that was released on the internet in December of 1998 by Simon Wai. The ROM contains many unfinished and unused concepts, objects, and levels that were later removed from the final game or perfected down the road. Unfortunately, due to the state of the ROM, many of the levels are incomplete or otherwise impossible to play without the use of Debug mode. Originally, this game was thought to be the earliest prototype in existence, but this was later proven false in November 2006.  
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=History=
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In 1992, Yuji Naka had been invited to the annual New York Toy Fair. Sometime during the week long event, he showed off a promotional copy of Sonic the Hedgehog 2 to a large crowd of people. Later on during that same week, that same promotional copy was stolen by unknown persons. What happened to the game after is unknown, but what is known is that it was later pirated in China and other South American countries and passed off as the real deal. In 1998, a Canadian Sonic fan by the name Simon Wai was going about on the internet looking for this said prototype in hopes of playing it. When he finally realized that he played this beta in Hong Kong back in 1992, he decided to look on Chinese ROM sites. Sure enough, it was right there in front of him. Within days of his discovery,he released it on the internet. From then forth it has been taken apart, studied, researched, and used as an example of how Sega produced games.
 
[[Category:Sonic 2 Prototypes]]
 
[[Category:Sonic 2 Prototypes]]

Revision as of 13:23, 22 August 2012

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Fast Facts on the Sonic The Hedgehog 2

Official Name: Sonic The Hedgehog 2
Dubbed Name: Simon Wai's Sonic 2 Beta
Leak Date: December 1998
Serial Number: GM 00004049-01
Version: 1.54

Simon Wai's Sonic 2 Beta, or commonly referred to as Sonic 2 Beta, is a mid production/prototype and promotional build of Sonic the Hedgehog 2 that was released on the internet in December of 1998 by Simon Wai. The ROM contains many unfinished and unused concepts, objects, and levels that were later removed from the final game or perfected down the road. Unfortunately, due to the state of the ROM, many of the levels are incomplete or otherwise impossible to play without the use of Debug mode. Originally, this game was thought to be the earliest prototype in existence, but this was later proven false in November 2006.

History

In 1992, Yuji Naka had been invited to the annual New York Toy Fair. Sometime during the week long event, he showed off a promotional copy of Sonic the Hedgehog 2 to a large crowd of people. Later on during that same week, that same promotional copy was stolen by unknown persons. What happened to the game after is unknown, but what is known is that it was later pirated in China and other South American countries and passed off as the real deal. In 1998, a Canadian Sonic fan by the name Simon Wai was going about on the internet looking for this said prototype in hopes of playing it. When he finally realized that he played this beta in Hong Kong back in 1992, he decided to look on Chinese ROM sites. Sure enough, it was right there in front of him. Within days of his discovery,he released it on the internet. From then forth it has been taken apart, studied, researched, and used as an example of how Sega produced games.